Wednesday, October 19, 2011

CHAPTER V




Analysis, Presentation and Interpretation of Data

In this chapter, the tabulation and interpretation of data gathered are presented. Each tabulated result is further presented into textual form and is supported by theories and related studies.

The tables 1 and 2 which are located below represent the number and percentage of the respondent’s age:
Table 5.1
Number of Respondents

Table 5.2
Number of Respondents Who Watch Anime and Read Manga



Out of 20 respondents, 12 or 60 percent are 17 years old, 6 or 30 percent are 18 and there is one respondent each for ages 16 and 18, with a percentage of 10. This is because the study is focused more on second year students.
Before giving the questionnaire, all the participating respondents were first asked if ever they watch anime or read manga to ensure that all of the respondents are anime enthusiasts and know what the study is all about. That’s why Table 5.2 had a Yes frequency of 100%. Table 5.1 implies that most of our respondents are 17 years old, but this is because our respondents are Second Year students so it is already a given that most of our respondents will be around that age bracket.



The table below represents the respondents age where he/she were first exposed to anime and manga:
Table 5.3
Respondents’ Age first Exposed to Anime and Manga



From the 20 respondents, there are 11 or 55 % who were exposed to anime and manga when they were two to seven years old, seven or 35 % were introduced to anime and manga when they were eight to 13 years old and two or 10 % first saw anime when they are of age 14 to 19.
This shows that most anime enthusiasts today started watching anime and reading manga at an early age, usually during their kindergarten and elementary years. This implies that early exposure to anime can affect the anime addiction of a fan or enthusiast when they reach an older age.
The table below shows the number of respondents who study everyday:
Table 5.4
Number of Respondents who Study Everyday


Out of the 20 respondents, 17 or 85 % of them claim to not study everyday while only three or 15 % do otherwise.
This implies that respondents don’t like to study. They prefer to do other stuff especially when exams are not scheduled within the week. But they would study when exams are near, as what the Dr. Steel’s Temporal Motivation states.




The table below represents the study time of the respondents who study everyday from 6-10pm:
Table 5.5
Study Time of Respondents who Study Everyday from 6 – 10 pm


Out of the three respondents who claimed that they studied every day, two of them said that they only study for one hour from 6 to 10 pm, and only one respondent said that he/she studies for three hours daily.
Even though the respondents study everyday in the four hours, from 6-10pm, they only spend one hour studying and will do something else for the other three hours.

The table below shows the frequency and percentage of the respondents who don’t study everyday:
Table 5.6
Study Schedule for Respondents who don’t study Everyday
From the 17 respondents who do not study everyday, 12 or 70. 59 % of them study when exams are near, three or 17.65 % said that they only study when they feel like it and only two respondents study during the weekends.
Based on the information gathered from Tables 4 and 6, the researchers understand that a majority of the respondents only study when exams are near. This is supported by Dr. Steel’s Temporal Motivation Theory which states that the nearer the deadline or exam the harder the people concerned concentrate or work on it.
This shows that respondents are lax and easygoing during the times that there are no exams and relying on the fact that there are no things to be passed.

The table below represents frequency and percentage of respondents who watch anime and read manga everyday:
Table 5.7
Respondents who Watch Anime and Read Manga Everyday
Out of the 20 respondents, 14 or 70 % do not watch anime and manga everyday while 6 or 30 % of them do otherwise.
This shows that Table 5.7 when compared on the data shown on Table 5.4 has a greater frequency of respondents who watch anime or read manga rather than the frequency of those who study everyday.
The table below shows the frequency of hours for those who watch anime and read manga everyday:
Table 5.8
Hours Respondents Spend from 6 – 10 pm Watching Anime and Reading Manga for those who watch anime Everyday


Out of the six respondents who watch anime and read manga everyday, three of them watch and/or read these Japanese products for 4 hours from 6 – 10 PM, 2 of them watch for 3 hours and one respondent watches for 2 hours.
This reveals that if you compare the data on the Table 5.8 with those on Table 5.5, there are longer hours given to watching anime or reading manga. Many respondents who answered that they watch for 4 hours everyday while compared to those who study every day, they only allot at least 1 hour.


The table below shows the schedule the respondents will watch anime and read manga if they don’t watch it every day:
Table 5.9
Streaming Schedule of Respondents who don’t watch and read anime everyday


                Out of the 14 respondents who claimed that they do not watch anime and manga everyday, 13 or 92.86 % only engage on viewing anime and manga when they feel like it and 1 respondent or 7.14 % enjoy them during the weekend. Through interviewing several respondents who answered ‘when I feel Like it’ to confirm how often is “when I feel like it” for them, most answered that they prefer to watch anime and read manga than study most of the time. The respondent said, “Aw, kung dli duol ang exam, anime gyud na!”. Another respondent confessed, “ang when I fell like it nako kay hapit man always”. However, they assert that they will find the time to study.
This implies that when compared to data on Table 5.6, where it said that respondents only study when exams are near. Students allot larger hour for animeand manga given that exams are hardly conducted everyday.
When the data from Table 5, 6, 8 and 9 are compared, the researchers understand that the respondents allot longer hours watching anime and reading manga rather than studying. Dr. Steel’s Temporal Motivation Theory also states that the more unpleasant a student finds a task, which in this case is studying, or making papers and assignments, the more likely he/she will put it off for later. Also, Weiner’s Self-Handicapping Theory states that people will find “obstructions” to create excuses for failures. If a student will fail and he/she has not studied because she was watching anime before a major exam, then he/she has the appropriate excuse to have failed and thus will not feel that he/she is stupid or dumb. So respondents use anime and manga as their obstruction to keep away from studying.


The table below represents the study time of the respondents:
Table 10
Time Respondents Usually go to Sleep





Nine or 45 % of the 20 respondents confided that they usually sleep after 12 AM, five or 25% of them answered that they sleep after 11 pm, four or 20 % claimed that the sleep after 10 and two or 10 % said that they sleep after 9.
This implies that majority of our respondents sleep late, compared to those who sleep early.
If respondents don’t sleep early, they will come to school sleepy and won’t be able to concentrate well. They might nod off and miss half of the lesson.
The next table shows the reasons why they sleep late:
Table 5.11
Respondents’ Reasons for sleeping beyond 10 PM


Ten or 55.56 % of the 18 respondents who sleep after 10 said that they stay up because they are watching anime and reading manga, while four or 22.23 % said that they are doing other stuff like chatting, listening to music and etc. three or 16.76 % said that they are both studying and watching anime. Only one or 5.56 % said that they stay up late because they are studying.
From the data found in Table 10 and Table 11, the researchers can see that the reasons majority of the respondents stay up late is that they are watching anime and reading manga.
Anime and manga also affected the sleeping habits of respondents, and thus will affect the studying habits since it is needed for student to have proper sleep so they won’t feel sleepy at class.
The table shows the frequency of students who complete their schoolwork before watching anime and reading manga:
Table 5.12
Number of Respodents who Complete School Work before Watching Anime and Reading Manga


Out of the 20 respondents, 10 or 50 % complete school work or projects before watching anime and reading manga while the other half do otherwise.
This tables shows that both schoolwork and anime/manga are prioritized by students. They set aside time to do schoolwork first before engaging into streaming anime and manga. But sometimes, most cannot stop themselves from watching anime and reading manga first before working on projects.
After clarifying through the interview, students confessed that they prioritize school work over anime and manga because their mindset while answering the questionnaire is that the deadline is near. The respondents said, “I was thinking na ang deadline kay hapit na, so mao yes ako gianswer, I just check if there are new updates and then i start with my school work.” This implies that the respondents only work an their school work when deadslines are near but they do check updates of their favourite anime and queue them in for later watching.





The table and figure below shows the average hour the respondents spend on watching anime/manga and studying:
Table 5.13
Average Hours Respondents Spend Studying and/or Watching anime during Weekends




Given the data from the table above, the researchers find that longer hours are allotted to watching anime and reading manga compared to studying during the weekends. The least time spent watching anime is 1 hour and 30 minutes while 2 respondents claim that they do not study at all during the weekends. The most hours spent studying is only 7 hours but only 1 respondent said so while the most hours spent watching anime is 12 hours answered by 2 respondents.
This implies that lesser amount of time is spent studying and only a few respondents study for longer hours when compared to the hour spent watching anime/manga.



The table below shows the frequency of respondents who talk with other anime fans during class hours:

Table 14
Number of Respondents who talk with other anime fans during class hours
Fifteen or 75 % of the respondents said that they do not talk with other anime enthusiasts during class hours and prefer to listen to the discussion.
This shows that they prioritize the discussions given by the instructor and deem them important. The respondents know that class hours must be used for learning something new and should not be spent with idle talk. This information was gathered through the interview. What the respondent said, “Ang2x man gud dili ko magtuon pirme, so dapat gyud ko maminaw”.

The table below shows frequency of respondents who get distracted during class hours:
Table 5.15
Number of Respondents who get distracted by anime during Class Hours

Seventeen or 85 % of the study respondents claim that they do not get distracted thinking of anime updates or cliff hangers during class while 3 or 15 % said otherwise.
Same as Table 14, the respondents know that it is best to listen to the discussion rather than daydreaming of anime plotlines and new updates. This reveals that students still keep their focus during class hours. They don’t allow anything to distract them for the same reasons in the previous testimony.
The table below shows the percentage of who discuss anime or manga during group study sessions:
Table 5.16
Percentage of Respondents who discuss about Anime and Manga during Group Study Sessions
12 or 60 % of the 20 respondents said that they do not entertain anime discussions during group study sessions while 8 or 40 % said otherwise.
This shows that during group sessions set for studying they do not discuss anime, characters or new updates. However, through the interview, a few respondents confessed that they cannot engage into anime discussions because their study mates either do not watch anime or a few people from the study session will interrupt the anime conversation and get mad. What the respondents actually said was “dili man ko magGroup study pud, nya kung magGroup study pud ko, dili man ganahan ug anime ako mga ka group study”.

The table below shows the frequency and percentage of respondents who spend some hors of their vacant hours talking with other enthusiasts:
Table 5.17
Percentage of Respondents who spend some hours of their vacant time talking with other Anime enthusiasts

Out of the 20 respondents, all of them or 100% claimed that during their vacant time they talk with other anime fans about latest updates, characters, opinions and guesses as to what might happen next in the upcoming episodes or chapters.
This shows that when they are not in class, where they focus more on the discussion, they are free to talk about anything without worrying about missing important notes and ideas from the instructor.
This furthers the researchers’ previous findings that the respondents know how to set their priorities at school. They focus during class hours because they know that they don’t review everyday, so in order to understand the lessons they must listen to their instructor.
The table below shows the percentage and frequency of respondents who spend some of their vacant hours for watching anime and read manga:
Table 5.18
Percentage of Respondents who spend some hours of their vacant Time watching anime and reading anime

Out of the 20 respondents, 19 or 95 % said that they watch anime and read manga during their vacant hours while only 1 respondent or 5 % said that he/she does not.
The researchers find that the respondents really prefer to spend their free time satisfying their anime and manga hobby rather than spend the time reviewing lessons for the next class. This is also supported by the Temporal Motivation Theory where it is states that the students will put a task off for later if they find it unpleasant/unexciting.
The table below shows the percentage of the respondents who can resist watching anime when exams are near:

Table 5.19
Percentage of Respondents who can resist watching anime when exams/deadlines are near
Fourteen or 70 % of the respondents said that they can resist the temptation to watch anime and read manga before exams or deadlines while 6 or 30 % said that they can not.
This shows that when exams or deadlines are near, the respondents work on their projects and study immediately. This is supported by the Temporal Motivation Theory(Weiner), which states that the nearer the deadline the harder the people concerned work on their projects that need to be submitted or study harder when the exams are near. For those who cannot resist, the anime and manga have affectedtheir studying habits.
The table below shows

Table 20
Percentage of Respondents who use anime and manga as Incentives to do better academically

12 or 60 % of the respondents said that they do not use watching anime and reading manga as incentive for them to do good academically while 8 or 40 % said otherwise. This shows that watching anime and reading manga is just for their leisure and entertainment.
Table 21
Other reasons why Respondents watch anime and read Manga

10 respondents watch anime and read manga because they find it enjoyable and fun. 9 also find them efficient stress relievers and instruments to escape reality and responsibilities. 5 like to watch anime for the plot lines, animation and graphics.








Table 22
Genre Popular to Respondents




The genres the respondents enjoy most are Comedy, Fantasy, School Life and Magic. These genres are more beneficial to relieve stress and escape reality that’s why most of the respondents enjoy them very much.
The next highest ranking genres are Adventure and Romance. This shows that the respondents still prefer to escape reality and to enjoy the romantic quests of the characters in the anime and manga. Several others like Mystery, Demons and the Vampire genre have high rankings due to the pretty good plot and interesting plot twists.
Most of the genres that have low ranking are rather serious and in the data form Table 21, respondents said that they prefer to enjoy themselves. The emotions given by the Drama , Tragedy and Mature genres make them think of the present reality they are in and they do no want that.
Most of the genres that have explicit content are ranked low as well.

The respondents' studying habits are indeed affected by watching anime and reading manga. Instead of reviewing their lessons for the day when they get home, they don't and only cram when exams are are near and make their projects when the deadlines are fast approaching. And a large percentage of respondents claimed that they study late because they are watching anime and manga. However, respondents listen to the discussions of the instructor so that they will not be left behind despite the fact that they don't study everyday. 

Sunday, August 7, 2011

notes

Williams(2006) found out that "majority of fans" are students and in a survey, 43% are taking a course  in Japanese language. She also said that 75% of the students of that course in her school are encouraged to enroll because of Japanese animation. Yet she said that it is still not appropriate to conclude, because of the number of students is just about 43. Still, there is a possibility that links  the study of Japanese language to Japanese animation. The "uniqueness" of anime seems one of the reasons why many there are many people in the "fandom". Some fans also said that the storyline's are hard to predict and eye catching compared to what is common. In one of her sources namely Napier(2001) states that anime is also a way to escape reality. In viewing anime you can set your mind that you are one of the characters and fantasize about the story.

Williams, K. (2006). The Impact of Popular Culture Fandom on Perceptions of Japanese
            Language and Culture Learning: The Case of Student Anime Fans. Retrieved from    
            http://www.lib.utexas.edu/etd/d/2006/williamsk52898/williamsk52898.pdf

notes

One of Villamor’s (1999) findings in her research was that her respondents were “not satisfied with the locally produced programs”. A noteworthy number of her respondents said that local program shows were ” lacking in impact” to the teens, the performers were “overacting”, the special effects were appalling, stereotypes were rampant and exaggerated, the shows’ plots are corny and absolutely boring and lastly, the storyline “beats around the bush”.  



Villamor(1999). Viewership preferences of selected 4th year students of USJ-R
during prime time on television: implications for program development of
televisions stations.

Sunday, July 31, 2011

notes

Manion(2011) said that anime is booming very fast. Even some cartoons are  trying to imitate anime ways. According to her anime fans are encouraged to learn Japanese culture and language. But still some parents don't approve of anime. Even though anime can be used as a tool for learning Japanese culture but because of people thinking that it is not a good thing, it can not be used as such. But young ones now who love anime might actually consider anime as a teaching tool to introduce japan.


Manion, A.(2011). Discovering Japan: Anime and Learning Japanese Culture. Retrieved from
        http://usc.academia.edu/AnnieManion/Papers/448787/Discovering_Japan_Anime_and_
        Learning_Japanese_Culture

Wednesday, July 20, 2011

Notes_Sources_II

         In Belgian, there was a "manga inspired murder". A man was slaughtered in his "lower abdomen". Police said that they had a "serious lead" on the suspect but  they still need 2 investigate it. After three years, 4 suspect had been discovered. "None of them had a criminal record" but all love "manga". The murder case was named "manga killing" because they found 2 pcs of paper which was saying "I am Kira" a character in a manga "death note" who kills criminals.

Source:
 Police close to identifying victim of manga-inspired murder.Retrieved from http://www.expatica.com/be/news/belgian 
        -news/police-close-to-identifying-victim-of-manga-inspired-murder_105921.html

Sunday, July 17, 2011

Proposal

Thesis Proposal

Avila, Palmy
Villahermosa, Liana Meg
Statement of the Problem
Effects of Widespread Japanese Animation Influence unto Students
This research will be conducted to find out how influential japanese animation, commonly dubbed as 'anime', is to students in the University of the Philippines Cebu College during school year 2011-2012.
Specifically, this venture attempts to answer the following sub-problems:
  1. What are the reasons why students enjoy watching anime?
  2. What lengths or measures does a student undergo just to watch anime? Do they realize the consequences of stretching such lengths?
  3. What are the parents' opinion regarding their child's hobby and interest in anime? Does it affect quality family bonding time?
  4. How does it affect the student's studying habits? Does it drive them in excelling academically or otherwise? Does it give them moral lessons and do they apply them in their own ways? Does it alter their perception of reality?
  5. How does it affect your social life at school and at home?
    Introduction
Animation is a photographic technique that creates an illusion that inanimate objects are moving. Each photo or drawing is shown to have a slightly different position in each frame. The drawings are photographed frame-by-frame and is projected at a speed of 24 frames per second for sound animation. If silent, then a total of 16 frames per second.
The range of illusionistic possibilities is more complex and difficult to grasp. It includes effects, actions and movements that cannot be achieved in live-action films such as actions that seemingly contradict the laws of nature like “wizadry”, people walking and fighting on air, and even reassembling oneself after getting chopped into pieces. Even more so for animating lifeless objects like how cutlery and silverware dance across a dining table, or how plastic soldiers engage in battle by theirselves, and how pens write on their own. This kind of freedom of expression can only be achieved in animation. According to a pioneer animator Max Fleischer, “If it can be done in real life, it's not good animation.”
Leonard(2003) said that as time progressed, interest in "animation" has increased unexpectedly all over the world. Income generated from animation increased highly for the past years. In fact, even the Japanese Prime Minister praised animation in his speech. He viewed anime as “the savior or Japanese culture.” But there is one question that aroused between all of this, "How did anime, once regarded as a product produced and consumed exclusively for Japanese children, become such a powerhouse in the global media market?”
Anime becoming famous was not because of insisting it to others but because of people are attracted to it. It was at 1960's-1070's, where they "studied or served at the military", when people went home they all boast about anime in Japan. Despite the fact that they don't understand what they are talking about, they are still mesmerized by it, as what one fan said "We didn't know what the hell they were saying, but it looked really cool.” As technology rises, distributing anime became much easier.
Sources:
Animation (1991). In Collier's Encyclopedia (vol. 2, p. 255). Maxwell MacMillan International Publishing Group
Leonard, S. (2003).Progress Against the Law:Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation. Retrieved fromhttp://groups.csail.mit.edu/mac/classes/6.805/student-papers/fall03- papers/Progress_Against_the_Law.html#_Toc58832261
BACKGROUND
Despite anime's increasing popularity and positive reviews, there have been not so pleasing news sprouting about it all around the world. Last March 2008, a 10-year-old boy from Everett, Washington, a suburb of Seattle, died after his friends buried him in a sandbox from his head to his shoulders trying to imitate Gaara from the popular anime, Naruto. Although this event could've been the perfect excuse for people to ban Naruto, the boy's parents merely saw this as a tragic accident.
In Oklahoma, two students from Andrew Johnson Elementary School were 'disciplined' after the principal called for the local police, as it was authorized by school policy, after seeing them write "Kill (student 1 's name) by gun shotgunshell in her hand” and “(student 2's name) shot by a sniper.” unto a notebook entitled, “Death Note”. The principal told the police she would handle the students and that the parents of everyone involved had been contacted.
In Belgium, there was a "manga inspired murder". A man was found slaughtered with his "lower abdomen" and with "sliced thighs" in a park four years ago. Police said that they had a "serious lead" on the victim's identity but they still need further investigation to confirm it. After three years (for the case lasted for about three years, at least), four suspects are discovered. "None of them had a criminal record" but all love "manga". The murder case was named "manga killing" because they found 2 pieces of paper which said "Watashi wa Kira Dess" meaning "I am Kira", in reference to a manga/anime character in the series "Death Note" who kills criminals in the name of justice.
Sources:

MCNERTHNEY , C., & ROWE, C. (2008, March 10). Boy, 10, buried in sandbox game, dies. Seattle Pi. Retrieved from http://www.seattlepi.com/default/article/Boy-10-buried-in-sandbox-game-dies-1266815.php
Thief rips front door off station. Oklahoma City Friday. Retrieved from http://okcfriday.com/thief-rips-front-door-off-station-p4632.htm
Purpose and Significance
The rapid growth of anime enthusiasts worldwide cannot be denied. It is common in households, a discussion within peer groups, and a hobby of thousands across the globe. Knowing this,it is important to find out the effects of anime so that people can indirectly find ways to lessen incidents like those afore-mentioned.
Research Methodology
This study is conducted for the purpose of determining the effects of anime towards students. College students at the University of the Philippines are to be the respondents of this study. The descriptive normative method of research is to be utilized and normative survey technique is to be used for gathering information and data.
List of Sources:
Online Articles
  1. Saturnine, R. III. (2004). The adverse effects of cartoons on the minds of our children. Retrieved from http://www.awn.com/articles/adverse-effects-cartoons-minds-our-children/page/1%2C1
  2. Douglas, M. (2010). The history of anime 1963. Retrieved from http://www.isugoi.com/the-history-of-anime-1963/
  3. (2010). Four arrested for 2007 Belgian 'Manga Murder' Case. Retrieved from http://www.animenewsnetwork.com/news/2010-09-20/4-arrested-for-2007-belgian-manga-murder-case
  4. Wignall, A. (2004). The rise of anime. Retrieved from http://www.guardian.co.uk/education/2004/oct/26/workinprogress.research
  5. (2010). Police close to identifying victim of manga-inspired murder. Retrieved fromhttp://www.expatica.com/be/news/belgian-news/police-close-to-identifying-victim-of-manga-inspired-murder_105921.html
  6. O'Connell, M. (1999). A brief history of anime. Retrieved fromhttp://www.corneredangel.com/amwess/papers/history.html

Books
  1. Animation (1991). In Collier's Encyclopedia (vol. 2, p. 255). Maxwell MacMillan International Publishing Group
Theses
  1. Leonard, S. (2003). Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation. Retrieved fromhttp://groups.csail.mit.edu/mac/classes/6.805/student-papers/fall03-papers/Progress_Against_the_Law.html#_Toc58832261
  2. Manion, A.(2011). Discovering Japan: Anime and Learning Japanese Culture. Retrieved fromhttp://usc.academia.edu/AnnieManion/Papers/448787/Discovering_Japan_Anime_and_Learning_Japanese_Culture
  3. http://www.lib.utexas.edu/etd/d/2006/williamsk52898/williamsk52898.pdf
  4. Eng, L. (2006). Otaku engagements: sub-cultural appropriation of science and technology. Retrieved from http://proquest.umi.com/pqdlink?did=1221726101&Fmt=14&VType=PQD&VInst=PROD&RQT=309&VName=PQD&TS=1301944354&clientId=79356&cfc=1
Newspapers
  1. Mcnerthney, C., & Rowe, C. (2008, March 10). Boy, 10, buried in sandbox game, dies. Seattle Pi. Retrieved from http://www.seattlepi.com/default/article/Boy-10-buried-in-sandbox-game-dies-1266815.php
  2. Thief rips front door off station. Oklahoma City Friday. Retrieved fromhttp://okcfriday.com/thief-rips-front-door-off-station-p4632.htm
  3. KOMO Staff (2010, March 10). Everett boy buried in sandbox dies. Komo News. Retrieved from http://www.komonews.com/news/16479676.html
  4. Surette, T. (2010, March 12). Boy dies after friends imitate Naruto. TV.com. Retrieved from http://www.tv.com/boy-dies-after-friends-imitate-naruto/story/11008.html